MORTAL KOMBAT 11
NetherRealm Studios
Advanced Sound Designer
Recorded, designed, and implemented sound effects for all aspects of the game, including core audio systems, characters, environments, cinemas, and UI.
Established and reviewed aesthetic and technical standards for all other sound designers on the team.
Responsible for all in-game mixing alongside the audio director.
Directed, reviewed, and provided feedback to outsourcers.
Worked with WB marketing and external ad agencies to provide additional sound design and mixing for promotional material, including web and television spots.
Mortal Kombat 11 Demo Reel
This video shows a small slice of my work on Mortal Kombat 11.
All sound effects you hear in the video were created by me including core hits, character sfx, environments, and UI. Music has been muted.
Awards Received
D.I.C.E. Awards
Fighting Game of the Year
Awards Nominations
MPSE Golden Reel Awards
Best Computer Cinematic
Best Interactive Gameplay
D.I.C.E. Awards
Outstanding Achievement in Audio Design
Outstanding Achievement in Original Music Composition
PromaxGAMES Awards
Best Use of Sound Design
G.A.N.G. Awards
Audio of the Year
Sound Design of the Year
Best Original Instrumental
SXSW Awards
Excellence in SFX