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Schappler
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Using a Stream Deck in Game Audio Sound Design 2025 Update20250207231715
Using a Stream Deck in Game Audio Sound Design 2025 Update
Seven years ago, I wrote a post about using a Stream Deck in game audio production. A lot has changed since then, and I still get questions from sound designers about the best ways to incorporate a St...
Receiving Feedback as a Creative20241012134859
Receiving Feedback as a Creative
Receiving feedback is hard. Really hard. And as sound designers or creative folks, it can feel downright brutal. We’re not just talking about tweaking some numbers on a spreadsheet or switching slides...
My Reaper Environment for Sound Design20240912210642
My Reaper Environment for Sound Design
I often get asked about how I use Reaper for sound design, so I thought I'd share a guide to my setup, along with explanations of my methods and the reasoning behind them. This post isn't meant to be ...
Reaper Quick Tip – Easy Soloing Items20240801151457
Reaper Quick Tip – Easy Soloing Items
Here's a quick and easy way to audition media items when you are designing layered content in Reaper....
My Reaper ReaPack Repository20240730144034
My Reaper ReaPack Repository
I finally figured out how to set up my own ReaPack repository for my Reaper scripts and other resources. Most are simple scripts or JSFX geared towards assisting sound design workflows in Reaper....
Reaper vs Pro Tools for Sound Design20240712151943
Reaper vs Pro Tools for Sound Design
To date myself, my audio journey began in 1999 with a dubiously obtained copy of Cool Edit Pro, which I used in high school to record and mix music. When I studied audio at Indiana University I learne...
God of War Ragnarok Awards Recap20230501190258
God of War Ragnarok Awards Recap
Awards season has now wrapped and it's been an honor and a gift to see God of War Ragnarok recognized for so many awards. There was truly a plethora of great sounding and inspiring video games that ca...
Great Game Audio Sound Designers Need to Be Players Too20200823213349
Great Game Audio Sound Designers Need to Be Players Too
Mix-up, corner pressure, footsies, frame trap, safe on block, punishable, and fifty fifty. These are all terms that I had never heard of before working as a sound designer at NetherRealm Studios. If y...
MK11 Sound Design Featured on HBO’s VICE News Tonight20190823140751
MK11 Sound Design Featured on HBO’s VICE News Tonight
The folks from VICE's News Tonight stopped by NetherRealm to participate in some sound design fun with fruits and vegetables. Check out the video to see how we make some of our gore sounds for Mortal ...
Using a Stream Deck for Game Audio Production20180216030049
Using a Stream Deck for Game Audio Production
I recently purchased an Elgato Stream Deck in order to set up custom key commands to use with various parts of my workflow. In this post I’m going to show a few examples of what is possible with...