Everybody Has to Learn Everything20250222122749
Everybody Has to Learn Everything
It’s all too easy to look around at peers and colleagues, especially in creative fields like sound design, and feel like you’re always a step behind. We often compare our current abilities to the polished, seemingly effortless work of others, forgetting one fundamental truth: no one is born with inn...
Using a Stream Deck in Game Audio Sound Design 2025 Update20250207231715
Using a Stream Deck in Game Audio Sound Design 2025 Update
Seven years ago, I wrote a post about using a Stream Deck in game audio production. A lot has changed since then, and I still get questions from sound designers about the best ways to incorporate a Stream Deck into their workflow. So, it's time for an update on how my approach has evolved.Over those...
Receiving Feedback as a Creative20241012134859
Receiving Feedback as a Creative
Receiving feedback is hard. Really hard. And as sound designers or creative folks, it can feel downright brutal. We’re not just talking about tweaking some numbers on a spreadsheet or switching slides 3 and 4 in a PowerPoint deck. When you make something as a creative it’s personal. It’s a reflectio...
My Reaper Environment for Sound Design20240912210642
My Reaper Environment for Sound Design
I often get asked about how I use Reaper for sound design, so I thought I'd share a guide to my setup, along with explanations of my methods and the reasoning behind them. This post isn't meant to be completely comprehensive or prescriptive, but rather an informative source of inspiration and insigh...