Sound Guidance: The Art of Creative Feedback20250302160333

Sound Guidance: The Art of Creative Feedback

StephenMarch 2, 20252 comments0
In the fast-paced world of game development, the difference between good sound design and great sound design often comes down to the quality of feedback exchanged between team members. After years of supervising sound designers, I’ve learned that how we communicate about creative work can eith...
Everybody Has to Learn Everything20250222122749

Everybody Has to Learn Everything

StephenFebruary 22, 20250 comments1
It’s all too easy to look around at peers and colleagues, especially in creative fields like sound design, and feel like you’re always a step behind. We often compare our current abilities to the polished, seemingly effortless work of others, forgetting one fundamental truth: no one is born with inn...
Using a Stream Deck in Game Audio Sound Design 2025 Update20250207231715

Using a Stream Deck in Game Audio Sound Design 2025 Update

StephenFebruary 7, 20250 comments0
Seven years ago, I wrote a post about using a Stream Deck in game audio production. A lot has changed since then, and I still get questions from sound designers about the best ways to incorporate a Stream Deck into their workflow. So, it's time for an update on how my approach has evolved.Over those...
Receiving Feedback as a Creative20241012134859

Receiving Feedback as a Creative

StephenOctober 12, 20240 comments2
Receiving feedback is hard. Really hard. And as sound designers or creative folks, it can feel downright brutal. We’re not just talking about tweaking some numbers on a spreadsheet or switching slides 3 and 4 in a PowerPoint deck. When you make something as a creative it’s personal. It’s a reflectio...
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