HELLO!
HELLO!
I’m Stephen Schappler, an award-winning Sound Design Supervisor at PlayStation Studios. Over the years, I’ve had the incredible opportunity to create immersive, industry-leading soundscapes for some of the biggest names in gaming, including Mortal Kombat, God of War, and Injustice. Whether it’s crafting the perfect audio experience or mentoring the next generation of sound designers, I’m passionate about pushing the boundaries of what’s possible in game audio.
Before diving into the world of video game sound design, I honed my craft in New York City as a recording engineer and sound designer, collaborating with clients like Nickelodeon, PBS, ABC, Google, and Pitchfork. I’ve also had the pleasure of working with some amazing musical artists, including Björk, Childish Gambino, They Might Be Giants, B.D. Wong, Pasek and Paul, Wayne Krantz, and John Luther Adams.
For me, sound is about more than just filling the silence—it’s about telling a story. I believe in creating audio that not only enhances the experience but also draws players in, making every moment emotionally resonant.